DeadlockDeadlock Mirage Guide and Overview
In this Deadlock Mirage guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Mirage Overview
"Times his shots and catches fleeing targets"
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His
Fire Scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Deadlock Mirage Strengths and Weaknesses
Strengths
One of the best non-ultimate abilities in
Tornado.
Fire Scarabs make him strong into tanky comps.
Traveler gives him unrivaled map presence.
Weaknesses
Can become pretty useless if he falls behind.
You need to consistently land your shots for
Djinn's Mark.
Requires map awareness/understanding of game context for
Traveler
Deadlock Mirage Abilities
Underlined = Scales with Spirit.
Tornado (1) | ||
---|---|---|
![]() Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado, you gain bullet evasion. | ||
0.75s | 32s | |
70 Damage | 1.1 Lift | 25% Bullet Evasion Chance |
3.5m Bullet Evasion | 3.5m |
Tornado Upgrades | ||
---|---|---|
1 AP | 2 AP | 5 AP |
+0.4s Lift Duration | -14s | +20% Bullet Evasion Chance |
After
Tornado lands you should have enough time to turn around and melee attack.
Fire Scarabs (2) | |
---|---|
![]() Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective against non-heroes. | |
4 | 0s |
90 Max Health Steal | -10% Bullet Resist |
5s Launch Window | 14s Debuff |
32s | 25% Heal vs Non-Heroes |
Shoulder Charge Upgrades | ||
---|---|---|
1 AP | 2 AP | 5 AP |
-15s Cooldown | -15% Bullet Resist | +70 Max Health Steal |
Get the most from this ability by prioritizing tanky enemies. Your likely targets will be heroes like of
Abrams,
Mo And Krill, and
Viscous
Djinn's Mark (3) | |
---|---|
![]() Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. | |
12 Base Damage | |
8x Max Multiplier | 2.5s Cooldown Between Mutliplier |
4.5s Multiplier Duration | 3s Reveal Duration |
Active: Consume multiplier of Djinn's Mark to deal its damage now. |
Infernal Resilience Upgrades | ||
---|---|---|
1 AP | 2 AP | 5 AP |
Apply 80% Slow for 0.5s whenever the multiplier is 2x or higher | +4s Multiplier Duration and +10 Base Damage | -0.5s Cooldown Between Multiplier and +4 Max Multiplier |
Items like
Ricochet interact with
Djinn's Mark's mark, so consider it as a late game buy.
Traveler (4) | |
---|---|
![]() Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload. | |
130s | 2.5s Channel |
+2m/s Move Speed | +20% Fire Rate |
4s Move Speed |
Seismic Impact Upgrades | ||
---|---|---|
1 AP | 2 AP | 5 AP |
+2 m/s | -30s | +30% Fire Rate |
Traveler is at its best when you're coordinating with allies. Make sure to communicate and you can wombo with heroes like
Kelvin,
Mo And Krill, and
Wraith for easy picks.
Hero Overview
Mirage Weapon Stats
DPS | 51 |
---|---|
Bullet Damage | 18 |
Ammo | 16 |
Bullets per Second | 2.86 |
Light Melee | 63 |
Heavy Melee | 116 |
Mirage Vitality Stats
Max Health | 550 |
---|---|
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 7 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |